about

i am an artist and creative technologist living in oakland, california. my artistic practice is interested in texture, both in materiality and abstraction. working primarily with GPU driven techniuqes in real-time graphics, i explore the intersection of code and creative expression.

i'm interested in how to make graphics programming more accessible to artists and creators. when i'm not working on open source projects, you can find me tinkering with compute shaders, building interactive installations, or helping others discover the joy of creative coding.

i believe strongly in the power of open source communities to create space for people who haven't always felt welcome. i've seen firsthand how collaborative development can push the boundaries of what's possible while keeping technology accessible to all.

i'm fascinated by the ways technical systems shape our experience of the world, and how we can bend these systems to express something deeply human. whether i'm crafting real-time graphics or designing interactive experiences, i'm always looking for ways to bridge the gap between technical complexity and intuitive experience.

currently, i'm focused on exploring new ways to use GPU computing in creative contexts, teaching others about graphics programming, and building tools that make powerful technical concepts more approachable. i'm always excited to collaborate with other artists and technologists who are pushing the boundaries of what's possible with code.